Understanding
The Games People Play
Grade
level: 9th Grade
Common
core standards:
Text
Types and Purposes: Standard 2
Production and Distribution of
Writing: Standards 4,5 and 6
Learning Outcomes:
Recognize the
need for rules and regulations in games as well as in life.
Explore the concept
of contracts and identify their importance in promoting the common good.
Identify
characteristics that lend themselves to social contracts.
Identify ways to
promote the common good by entering into social contracts.
Identify attributes
and benefits of the game of Scategories
Brainstorm
projects that promote the common good by entering into social contracts
that revolve around the playing of the game of Scategories
Deal games pieces
according to game-playing etiquette.
Use mental
arithmetic to count points for a round.
Practice
interpersonal communication and collaboration following game rules.
Reflect on new
learning from the game Scategories.
Instructional
activities
Students will explore how game rules and strategies apply to
life and what it means to play the game and contribute to the common good.
Students will learn about concepts of contracts and make
an analogy between civil society and the "game of life"
which includes rules and relationships.
Small groups will create their own board game using Photoshop and
Illustrator to create and design the game elements such as cards, game pieces,
and the board itself. They will also
have to establish rules and a system of rewards and punishments. The overall
goal is to create their version of an idealized society.
Assessment: In small groups students will play each
other’s newly developed game. They will
evaluate the games based on a provided rubric as well written feedback about
the overall experience.
Debriefing
How do games rules and strategies
apply to life? Learners explore the
role games play in enhancing the common good, and can identify those
characteristics. Students need to be
able to define the concepts of contract and social contract
and make an analogy between civil society and games people play
(includes rules, trust, and relationships). Through learning and playing
the game Scrabble, students learn and practice life/social skills (problem
solving, good character, interpersonal communication, collaboration, and
discipline). They also learn valuable study skills of concentration
and critical thinking.
What
cognitive skills and new literacies do this game help to cultivate?
New
literacies addressed in this lesson are proficiency in use of technology tools,
as well as critical thinking, problem solving and evaluation skills. Throughout this lesson students are using
higher order thinking in order to create a new game considering identification of
a goal or problem, establishing rules in a clear and informative way to help inform
the players how to navigate their game, evaluate their game’s effectiveness,
and communicate their ideas in a written format.
Very well designed lesson and fun! :-) Don't forget to add technology standards.
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